COPPA-first
Verifiable parental consent, minimal collection, no advertising, and student data is never sold. Review or delete anytime.
Dinosaur Disco teaches grades K–5 to build with AI — real agents, websites, games and automations — inside a supervised studio where five dinosaurs do the teaching and every teacher sees everything.

Almost none have a curriculum for what they can. Meanwhile the kids are already using it — at home, unsupervised, on tools designed for adults. The gap isn't access. It's judgment, and nobody is teaching it.
Read the case for schoolsThey're already in the roomElementary students meet AI whether or not a lesson plan exists. The only variable is whether an adult is beside them.
Restriction doesn't scale"Don't use it" produces kids who use it badly in private. Literacy produces kids who catch the machine when it's wrong.
Consumption isn't educationWatching AI do things teaches nothing. Building with it — and shipping the result — teaches everything.
Not worksheets about AI. Mission paths that end with a working thing a nine-year-old can demo to their family and explain in their own words. Tap a track to walk it.
Six missions. By the last one your student has a helper they built, named, tested and can explain to a grown-up.
Five missions that turn "I like axolotls" into a page a grandparent can visit from across the country.
Six missions covering the whole loop real studios run — design, build, playtest, cut what is boring, ship.
Five missions that build the single most transferable habit in computing: decompose the job before you delegate it.
Five missions that build the instinct schools actually worry about — confident nonsense, spotted by a nine-year-old.
Four missions on the skill underneath every other track: say what you want clearly enough that anyone — or anything — could do it.
Short enough for an elementary attention span. Long enough to make something real. Designed to fit one existing period a week.
The track's crew member frames the challenge in kid language, shows a finished example, and asks the one question that starts the thinking.
Guided steps in the studio — never a blank prompt box. The AI is tuned for young learners, and every exchange is logged for the teacher.
Every mission ends with a fact-check and a share: the class sees the work, the badge is earned, and the project lands in their portfolio.
The same concepts professionals use — agents, prompts, iteration, publishing — wrapped in an interface a seven-year-old can drive alone, and a teacher can supervise from one screen.
The crew explains, encourages and celebrates. Kids are never staring down an empty text box.
XP and badges map to demonstrated skills — not minutes logged or streaks maintained.
Every conversation is reviewable. Teachers can pause, pace or reassign any mission mid-class.
Each track has a guide. They set the challenge, celebrate the win, and keep the tone exactly where it belongs — silly on the surface, serious underneath.

The energetic leader. Turns a blank idea into a working helper — loudly.

A gentle giant with a long neck and longer patience for a blank page.

Fast, funny, full of moves. Never says no to a playtest challenge.

The problem-solver. Finds the hidden steps inside every boring chore.

The thoughtful drummer. Knows when to trust the machine — and when not to.
You're trusting us with your child and their data. Here is exactly where we stand — before you have to ask.
Verifiable parental consent, minimal collection, no advertising, and student data is never sold. Review or delete anytime.
Focused 25-minute missions that finish with something made. No autoplay, no punishing streaks, no notifications.
Every AI exchange is logged and reviewable by the teacher. Nothing happens here that an adult can't see.
The model is tuned for young learners. Anything a child publishes stays inside class and family until an adult opens it.
This is the part parents and boards ask about last and think about most. So here it is plainly.
Admissions officers and employers increasingly want to see what a person has actually made, not just what they scored. A student who has been shipping projects since third grade arrives with a decade of evidence — and a body of work that no test score can imitate.
Language, music and code all reward starting young — AI is no different. The child who has spent years asking sharper questions and checking answers develops judgment that cannot be crammed in a summer before applications.
Break a big problem into steps. Say precisely what you mean. Test your work. Verify a confident claim. Collaborate on something bigger than you. Whatever model ships next, those are the abilities that transfer — and every mission here drills them.
Some children are getting guided, supervised practice with these tools. Others are getting a ban and a browser at home. That difference is quietly becoming one of the largest advantages — or deficits — a student can carry into secondary school.
Schools: start a conversation and we'll send the program overview, standards mapping and pilot terms. Parents: hold your place for the public release.
Be first in line when Dinosaur Disco opens beyond the founding school. One update a month, no more.
We'll send the program overview, standards mapping and pilot terms, then set up a 30-minute walkthrough for your team.