Founding school pilot · Spring 2027

The AI curriculum
kids beg to do.

Dinosaur Disco teaches grades K–5 to build with AI — real agents, websites, games and automations — inside a supervised studio where five dinosaurs do the teaching and every teacher sees everything.

The Dinosaur Disco crew under a disco ball
K–5Grade range
6Learning tracks
1Period a week
0Ads · data sold
01 The problem

Every district is writing a policy for what kids can't do with AI.

Almost none have a curriculum for what they can. Meanwhile the kids are already using it — at home, unsupervised, on tools designed for adults. The gap isn't access. It's judgment, and nobody is teaching it.

Read the case for schools
1

They're already in the roomElementary students meet AI whether or not a lesson plan exists. The only variable is whether an adult is beside them.

2

Restriction doesn't scale"Don't use it" produces kids who use it badly in private. Literacy produces kids who catch the machine when it's wrong.

3

Consumption isn't educationWatching AI do things teaches nothing. Building with it — and shipping the result — teaches everything.

02 The curriculum

Six tracks. Pick one — follow the tracks.

Not worksheets about AI. Mission paths that end with a working thing a nine-year-old can demo to their family and explain in their own words. Tap a track to walk it.

Track 01 · 6 missions

From a wild idea to an agent that actually works

Six missions. By the last one your student has a helper they built, named, tested and can explain to a grown-up.

1Name it & give it a personality
2Write its first rules
3Feed it what it needs to know
4Try to break it on purpose
5Fact-check every answer
6Launch it to the class
🏅 Ships: a working AI agent + the Agent Trainer badge
Track 02 · 5 missions

A real website, about the thing they love most

Five missions that turn "I like axolotls" into a page a grandparent can visit from across the country.

1Pick the thing you love
2Sketch the page on paper
3Draft it with your AI
4Edit it like a real editor
5Publish & share the link
🏅 Ships: a live website + the First Ship badge
Track 03 · 6 missions

A game their friends genuinely want to play

Six missions covering the whole loop real studios run — design, build, playtest, cut what is boring, ship.

1Invent your character
2Decide the rules
3Build level one
4Playtest with a friend
5Fix what was boring
6Release day
🏅 Ships: a playable game + the Game Designer badge
Track 04 · 5 missions

Teach a machine to do the boring part

Five missions that build the single most transferable habit in computing: decompose the job before you delegate it.

1Find a boring job
2Name every single step
3Build the worker
4Watch it run & fix it
5Hand it to a classmate
🏅 Ships: a working automation + the Automator badge
Track 05 · 5 missions

Learning to catch the machine being wrong

Five missions that build the instinct schools actually worry about — confident nonsense, spotted by a nine-year-old.

1Spot a confident wrong answer
2Learn the never-tell list
3Trace where an answer came from
4Run a real fact-check
5Teach a grown-up what you found
🏅 Ships: a fact-check log + the Fact Checker badge
Track 06 · 4 missions

Asking for exactly what you meant

Four missions on the skill underneath every other track: say what you want clearly enough that anyone — or anything — could do it.

1Ask a fuzzy question
2Ask a sharp one
3Break a big idea into steps
4Write your own playbook
🏅 Ships: a personal prompt playbook + the Clear Asker badge
03 How a mission runs

Twenty-five minutes, start to finish.

Short enough for an elementary attention span. Long enough to make something real. Designed to fit one existing period a week.

Step 01 · 5 min

A dino sets the mission

The track's crew member frames the challenge in kid language, shows a finished example, and asks the one question that starts the thinking.

Step 02 · 15 min

They build it

Guided steps in the studio — never a blank prompt box. The AI is tuned for young learners, and every exchange is logged for the teacher.

Step 03 · 5 min

They check & ship it

Every mission ends with a fact-check and a share: the class sees the work, the badge is earned, and the project lands in their portfolio.

04 Inside the studio

A workspace built for small hands and big ideas.

The same concepts professionals use — agents, prompts, iteration, publishing — wrapped in an interface a seven-year-old can drive alone, and a teacher can supervise from one screen.

A guide in every mission

The crew explains, encourages and celebrates. Kids are never staring down an empty text box.

Progress that means something

XP and badges map to demonstrated skills — not minutes logged or streaks maintained.

Nothing hidden from adults

Every conversation is reviewable. Teachers can pause, pace or reassign any mission mid-class.

See the teacher dashboard →
Mission: Hello, Agent!DJ Rex · Track 01Level 3 · 420 XP
DJ RexLet's teach your agent to say hi in its own style! What should it be called? 🎤
Maya · Grade 3ROBO-NACHO!! and it tells jokes about cheese
DJ RexROBO-NACHO is alive! 🧀 Now — is that cheese fact actually true? Let's go check it together.

Build steps

1Name & personality
2Write its first rules
3Test with 3 questions
4Fact-check one answer
🏅 Badge earned — Agent Trainer
05 The faculty

Five dinosaurs with tenure.

Each track has a guide. They set the challenge, celebrate the win, and keep the tone exactly where it belongs — silly on the surface, serious underneath.

DJ Rex

DJ Rex

Agents

The energetic leader. Turns a blank idea into a working helper — loudly.

Boogie Bronto

Boogie Bronto

Websites

A gentle giant with a long neck and longer patience for a blank page.

Riff Raptor

Riff Raptor

Games

Fast, funny, full of moves. Never says no to a playtest challenge.

Trixie Triceratops

Trixie Triceratops

Automation

The problem-solver. Finds the hidden steps inside every boring chore.

Groovy Steggy

Groovy Steggy

Safety

The thoughtful drummer. Knows when to trust the machine — and when not to.

06 For parents

The fine print, printed first.

You're trusting us with your child and their data. Here is exactly where we stand — before you have to ask.

COPPA-first

Verifiable parental consent, minimal collection, no advertising, and student data is never sold. Review or delete anytime.

Screen time with an ending

Focused 25-minute missions that finish with something made. No autoplay, no punishing streaks, no notifications.

Adults in the loop

Every AI exchange is logged and reviewable by the teacher. Nothing happens here that an adult can't see.

A walled garden

The model is tuned for young learners. Anything a child publishes stays inside class and family until an adult opens it.

07 Why now

The kids who learn to build with AI at seven will not be competing with the ones who learn at seventeen.

This is the part parents and boards ask about last and think about most. So here it is plainly.

01 · The new transcript

Portfolios are becoming the proof

Admissions officers and employers increasingly want to see what a person has actually made, not just what they scored. A student who has been shipping projects since third grade arrives with a decade of evidence — and a body of work that no test score can imitate.

02 · Compounding

Fluency built early compounds

Language, music and code all reward starting young — AI is no different. The child who has spent years asking sharper questions and checking answers develops judgment that cannot be crammed in a summer before applications.

03 · Durable skills

The skills outlive the tools

Break a big problem into steps. Say precisely what you mean. Test your work. Verify a confident claim. Collaborate on something bigger than you. Whatever model ships next, those are the abilities that transfer — and every mission here drills them.

04 · The gap

The divide is forming right now

Some children are getting guided, supervised practice with these tools. Others are getting a ban and a browser at home. That difference is quietly becoming one of the largest advantages — or deficits — a student can carry into secondary school.

Spring 2027 · one founding seat

Dinosaurs are extinct.
The fun is just getting started.

Schools: start a conversation and we'll send the program overview, standards mapping and pilot terms. Parents: hold your place for the public release.

Parents

Hold your place

Be first in line when Dinosaur Disco opens beyond the founding school. One update a month, no more.

Schools & boards

Start the conversation

We'll send the program overview, standards mapping and pilot terms, then set up a 30-minute walkthrough for your team.